Below 10: A Developer Profile
Larian Studio's: Lynn Vanbesien
Set in an all new fantasy universe,
Divine Divinity takes the player on a fantastic quest in a
land torn apart by corruption and dark magic. Throughout his
journeys the player will get the chance to develop his character
as one of six character types and meet a variety of people
and fantastical beings. By combining the best features of
the RPG genre, and introducing a lot of new features, Divine
Divinity will appeal to both hardcore and new RPG players.
Below 10 is a series of developer profiles where we try to
establish a small profile by asking less than 10 questions
to a team of developers. This series starts with some members
from Larian studios, developers of Divine Divinity. Of course
everybody wanted to go first but there is no better way to
start the series than popping the nine questions to the only
female member of the crew: Lynn Vanbesien.
1) Tell us about yourself. Who are you and what do you
do at Larian Studios.
So, obviously I am Lynn ;).
I was born in 1972 - I know, I look younger :D - in West-Flanders,
more precisely at the seaside. I grew up there, when I was
18 I moved to Ghent to study Communications and after I
finished my studies I stayed in Ghent.
What do I do at Larian Studios ? You can't really put a
'name' on me, otherwise I would be full of labels, but I'll
try to explain what I'm doing here.
Except from maintaining the Larian website, I am basically
the right hand from Swen (Lar), meaning: make sure that
this contract is sent on time to that person, providing
press people and fans (thank you for your nice sites !)
with press material, replying to emails (testers, people
applying for a job,
) taking care of the internal accountancy,
pressing the door button when somebody rings at the door,
answering the telephone,
I know, you are bored now,
so I stop it.
So, and now my work directly related to Divine Divinity.
In the past I was an artist for two weeks (mind the organ
and the coffins in the game !) ;) Not that I got fired,
but we have our artists and I have too much other work to
stay on track their.
I created one map (Wastelands / Swamps) on my own for Divine
Divinity, and I have to admit: this was super ! Just creating
my own little place in the Divinity universe ! My current
task is bug fixing the maps.
Furthermore, I've put the zillion characters, monsters
and NPC's you'll see wandering around in Divinity in our
character machine. Then they get generated and so the programmers
can continue their work. I don't know what they do with
them, but I'm sure they do something ;)
2) What is your typical working day like?
First thing I do when entering the office is starting up
my PC and take a Red Bull. Ah
that's refreshing !
Alright
Then I check my emails - my mailbox is most
of the times overflowed - and quickly read them through.
When something is extremely urgent, I'll take care of it
immediately, if not: I go and check the forum. "NO
! The demo is not finished yet !" ;)
Then I check back my emails and reply.
For the rest, I don't handle my work in a particular order,
because this can change from day to day due to the different
stuff I have to take care of. But urgent matters are always
handled first.
Of course in between I'm scouring the internet looking
for press about Divine Divinity to fill up my huge press
map.
3) What did you want to become when you grew up?
Oh, lots of stuff, but I won't sum them up to keep my reputation
high :D
I always wanted to do something in a creative atmosphere.
My thoughts went to the advertising field, but honestly
I didn't like it that much. Mostly you are dealing with
'fake' people and that's not my thing.
When I was younger (18), I was thinking about becoming a
journalist. They told me I have to follow the news every
day, and as a student, I obviously had better things to
do, so I quit.
So now I'm working in Larian Studios, the perfect place
for me ;)
4) What are your favourite games and what are you playing
now?
Hihi, that's a tricky one ! My favorite game is Divine
Divinity of course !
Actually I don't have time at all to play games. I do check
some out every now and then, but I can't play them through.
Divine Divinity comes on the first place with all my love.
Sob sob
Games I played in the past: The L.E.D.Wars, I really loved
it!, Monkey Island 3 - I have Monkey Island 4 on the Playstation
2, but because of a lack of time
you get the picture.
Game I checked out recently which I like: Tropico. "Yes,
Presidente Lynn, you are taking care of your people !"
Nice one!
And one I play 'in between': Tetris ! Man, I'm addicted
! Game Gear, Game Boy, Playstation 2, PC,
name it
and I played Tetris on it.
5) Where does your inspiration come from?
Uh
my inspiration ? It just comes. Really, I have
those thinking-days and then suddenly something nice pops
up. I write them down and hope we can use it one day. 'Cos
now we can't add anything more to Divinity, otherwise we'll
never finish the game.
I think, my inspiration is just pumped into my brain when
reading a fantasy book, or watching a movie or sometimes
even just by observing people on the street.
6) What is the coolest feature in Divinity for you?
Honestly: I don't know. Divinity has plenty of cool features
but I wouldn't know which one to choose
I admit I
like the high-level of interactivity in Divinity extremely,
it's so 'real'. It's probably the most innovative feature
in the game. Many of the objects you see can be picked up
or used: a knife, a plate, food, a plant, bottles,
You can e.g. use a table leg as a weapon. Or just sneak
into an npc's house at night, light his candle, the npc
will extinguish the light, you light it again, and so on
until he gets pissed. Very funny !
Interactivity is what I miss in lots of games: you see the
object but you can't touch it, which is a little stupid,
imho. In Divinity you have the chance to interact with an
object, but you don't have to.
Also the advanced AI is one of my favorite features. I
don't see the game constantly in action, and when I do,
most of the times I am flabbergasted with what I see. Then
I ask the programmers with astonishment: Did you program
that ? Which results in quite pissed looks in my general
direction.
7) Which feature that hasn't made it into Divinity is the
one you will miss most?
I don't really miss a feature, because I'm sure there are
enough of cool features present in Divinity, and you can
always expand, but it has to stop at a certain point. But
if I have to name one: multiplayer support.
8) How did you get into the gaming business and do you have
any advice for anyone seeking a position in that business?
Well, it wasn't that difficult for me
Hey ! It was
! Really, I also had to prove myself.
For those people who want to get into the gaming business:
you have to love games, you have to dream about games! You
can only survive in this business when you create a game
with passion. Don't get into it 'just for having a job in
the sector'. It's not pleasant for the developer and neither
for the gamer. I think only gamers can create cool games
and we will prove it!
9) Is there anything you would like to add?
I have one big wish for the year 2002:
I hope Divine Divinity will be a hit and that we can keep
many players stuck behind their screens.
And if you want to send me a Christmas present, this is
my wish list: a box of Chablis, new gloves (preferably in
wool), a Kettler Delta 300, a hot-water bottle,
well
that's all for now.
Send me an email, and I'll send you the address where you
can deliver all the presents. Thank you very much!
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