|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
A game that has been on our "to watch"-list for a long time now is Sea Dogs 2. Today, DailyGame has posted an interview with Pete Hines from Bethesda Softworks about this upcoming RPG. Here's an interesting bit:
Does Sea Dogs II offer multiple campaigns, as in the original?
You play the game as one of two characters – Danielle or Blaze – and the campaign is slightly different depending on the character you choose. We felt that the different storylines in the original Sea Dogs provided a lot of gameplay options, but it confused some folks as they switched between sides, and it was difficult to tell which areas were “roped off” to the character or which quests were no longer available.
So in Sea Dogs II we still have different forces fighting for control, but the storyline is the same. Much like in Morrowind, these groups perhaps change your perspective on the main quest and how you go about completing it, but they don’t change the quest itself.
The way we handle it in Sea Dogs II is to provide you with a structured main quest that is easy to follow. This provides the “greased rails” for people who are interested in sitting down with a game and finishing it over a defined period of time. In addition, Sea Dogs II provides a lot of off-the-beaten-path quests and randomly generated quests (based on the stats of your character and ship at the time), which provide endless amounts of open-ended gameplay. In that sense, it’s a lot like Morrowind in that you can go where you want and just have fun doing things and living in the world. At the same time, the main story is very structured and streamlined for the gamer who doesn’t want to play for 200 hours ... they just want to play, have fun and finish. |
|
|