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Arx Fatalis Element of the Week 16

Garrett, 2001-11-23

Arx Fatalis is an RPG developed by Arkane Studios. It offers a number of interactions with objects and NPCs, realistic action fights, a unique real time spell casting system, character creation, dialogues, puzzles, exploration in an underground atmospheric world with various Cities inhabited by several races, galleries, dungeons and mines all intertwined by an unexpected epic plot.

We will bring you this Arx Fatalis Element of the week in collaboration with publisher Fishtank. In the past weeks we revealed some characters and spells of Arx Fatalis. This time we feature The Goblin Caves.

The Goblin Caves

Your journey through the world of Arx starts in a goblin prison cell, where you awake with no clue about what happened to you. You even don't know your name. After you managed to escape from the cell you'll soon enter the goblin caves.

These caves are a dark place. You'll urgently need a torch so you could see what's going on in the darkness which surrounds you. As you're not equipped with good weapons or armor at that time, wandering around this location is quite dangerous even with enough light. There is a good chance that you will encounter nasty rats and spiders and maybe also some bigger enemies like a goblin lord. It's also possible that you'll have to active your brain cells if you would like to reach certain areas. Surviving the journey through the goblin caves is certainly no easy task. But no one said, that your quest will be easy to accomplish…

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Previous Elements of the Week:
Week 1: The Goblins
Week 2: The Humans
Week 3: The Snake women, also knows as the Sisters of the Edurneum.
Week 4: The Ratmen
Week 5: The Priests of Akbaa
Week 6: The Magic Missile Spell
Week 7: The Flying Eye Spell
Week 8: The Freeze Spell
Week 9: The Fireball Spell
Week 10: The Harm Spell
Week 11: The Tavern
Week 12: The Sisters of Edurneum Outpost
Week 13: The Human City of Arx
Week 14: The Human Guard Post
Week 14: The Crypt

Average Reader Ratings: 7.95 (337 votes)
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