|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
There is a new interview with Olga Saulenko about Lethal Dreams at ActionTrip. Here's something about spell casting:
AT: Clearly, spells are one of the most important aspects of gameplay. Tell us more about the spell-casting system.
OS: Oh, we could talk about this forever. One of the coolest things in Lethal Dream is that the magic system is divided into more than just the standard water, earth, fire and air spells. Other unique schools of magic are included in the game. Each character belongs to a certain school and has a choice of default spells at the very beginning. Gradually, he/she learns more and more as the game progresses. Also, from the beginning the character knows a couple of spells from the central Images school, which he can successfully use. The mana you use for creating a spell is drawn from the domain the player is located in. With each spell cast, you character will become more skilled and the spells cause more damage as the character becomes more proficient in their use. When the player drains the mana completely, the domain will collapse, which could cause two things - losing the turn or losing the game. It sounds complicated, but once you get into the game, it will become second nature. The interview also mentions that a multiplayer addon is in the planning. |
|
|