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Over at Gamers Hell you can find a Harbinger interview with Lead Programmer Andy Muir.Talking about an isometric action/RPG, Diablo comes to mind, how much did you get from it, and how does the game rate toward it in your opinion?
Diablo is such a great game. It delivered such a satisfying gaming experience and established the whole action/RPG genre. One of our goals here at Silverback is to take that genre push everything as far as we can. Harbinger is a heavy industrial game filled with giant machinery that looms over the player. Our enemies are extremely detailed and intensely animated. Our bosses have these really elaborate spawning sequences. Instead of using simple portals to traverse levels, we built these intricate umbilical machines that fold around the player. Pretty much anything we add to the game, we try and take as far as possible and I really think that this is what's going to set us apart from the rest of the games in this genre. |
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