The ever-classy e-mag The Escapist has an article up entitled "2005: A Multiplayer Odyssey" in which the author discusses the amazing and ever-increasing popularity of "World of Warcraft," better known to many gamers as "Life." Here's a freshly-hatched snipling:
At the Austin Game Conference in October, there was an overwhelming sense of desperation. Trudging through the halls, sitting in the sessions, all developers could do was talk about World of Warcraft.
In an insular world, WoW was a breakout game that left the competition anything but speechless. The fact that Blizzard didn't attend the conference only fueled the fire.
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