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CVG has posted an interview they conducted with Arkane Studios' Julien Roby about the XBox port of Arx Fatalis, which will be published by Dreamcatcher later this year:What improvements have been made over the PC original? Have you made any particular changes/enhancements as a result of feedback from users of the PC version?
Roby The interface and controls have been redone from scratch to make it more accessible and user friendly. You'll see graphic enhancements making use of Xbox-specific pixel shaders and shadow buffering. Also, according to player feedback, we've redesigned and adapted a lot of quests and game mechanics.
I can also tell you that we've added a difficulty level option to make the combat easier if the player wants to. So now everybody will be able to enjoy the adventure even if you are not familiar with real-time first-person combat. |
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