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Gamesradar has posted a preview of World of Warcraft. Here's how they start their article:
Here is division in this world of ours. Cats and dogs. United and City. Single and multi-player. MMORPG-lovers feel their gaming brethren are missing out on the essential human element.
Those who exclusively dig the narrative of a good single-player adventure wonder why their peers choose to spend time in a world where 50% of players can't form structured sentences. It's a toss-up; both parties are right. And at the same time, both parties are wrong.
For within any well-populated persistent world, you can find gamers just like yourself, gamers whose philosophy of online existence and way of communicating mirrors your own. In the honed, closed-parameter world of a single-player adventure, you're not bothered with the task of finding human allies. Life is, often, simpler; a fact mirrored by the trappings of the game. The interface a single-player game offers isn't built to help you form relationships, and you're therefore untroubled by the complexities such an interface requires. | Source: Bluesnews |
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