RPGDot Network    
   

 
 
Tony Tough 2
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Icewind Dale 2: Game Info, Classes (Back to contents)
1) Barbarian
2) Cleric
3) Monk
4) Sorcerer

Sorcerer

Sorcerers are practitioners of magic who were born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins; perhaps they even are the spawn of dragons walking in humanoid form. Regardless, the Sorcerer's magic is intuitive rather than logical. They know fewer spells than wizards, and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time. Sorcerers cannot specialize in magic the way wizards do. Other than these differences, a Sorcerer is very similar to the wizard.

NOTE: A sorcerer does NOT learn spells from scrolls. He chooses new spells with each level. A sorcerer's prime requisite is CHARISMA.


Hit Points per Level: 1-4
Weapons Allowed: Club, Dagger, Dart, Heavy Crossbow, Light Crossbow, Halberd, Mace, Morning Star, Quarter Staff, Spear.
Armor Allowed: None
Advantages:
- Casts more spells per spell level than a wizard.
- Does not need to memorize spells.
Disadvantages:
- Limited spell selection
- Cannot learn spells from scrolls.

 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.