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Neal Hallford, author of Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games, and also working as Lead Story Designer on Dungeon Siege has some more of his interview up today at RPGVault. While the interview doesn't completely focus on Dungeon Siege, it does have information about how the story was worked on, and even on his work on the classic Betrayal at Krondor. Heres a little something from the interview:
My role on Dungeon Siege as Lead Story Designer has primarily been to create and manage all the dialog and all the backstory of the game. Along the way, Chris Taylor also allowed me to toss in a quest here and there, but the relaxed nature of my relationship with Gas Powered Games on this project was actually something of a blessing. It gave me the time to write a technical book on game design, which is something that's been high on my list of priorities for several years, and it also gave me some much needed mental space. Not having to be responsible for every ball that was being juggled was a nice break from what I usually have to do on a project, and I certainly didn't have to worry that the main game design would be in good hands since I knew Chris would be at the wheel.
You can find the entire article right here. |
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