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The second Dragon Empires feature at JustRPG is an interview with Peter (Calistas) Tyson. He talks about various aspects of the game, amongst them the various playing styles possible:
Q: Dragon Empires offers an excellent amount of diverse playing options in the form of joining small groups, player verses player combat, clans, trading, and a crafting system. Please tell us about the benefits of each of these playing styles and what players will find the most unique out of each of them that they may not have seen before.
A: I think we want to offer every player a niche they are comfortable with as well as giving them the option of trying something new. We hope to never be 'just' a PvP game or 'just' a quest/monster bashing game or a game with 'just' a cool economy. By offering all three (amongst other) play options players can dabble in different game play elements depending on their mood. If you're really busy just log in and fiddle with you Aurachrome manufacturing unit, got some time, org anise a dungeon raid or go hunt some players.
We also believe that different play styles lead to a diverse community. A world 100% full of crafters is no fun (who will they sell their wares too?!), likewise, a world packed full of PKs would get pretty boring after a while as you'd see nothing but the same old killing and being killed. By supporting a variety of play styles we think we'll end up with a much more colorful and compelling world. |
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