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Trent Oster and Greg Zeschuk from Bioware talked to IGN.PC in an interview about Neverwinter Nights, giving them (and us) a progress summary. Here's a bit:
IGNPC: What are some of the most recent things you've been working on in the game?
Trent Oster: I've personally been fixing "shadow gacks" (yes, gacks is a technical term) in the weapon models in my spare seconds throughout the evenings. I have also been making macro passes through the game interface, the spells and other major game features with other team members. Each pass we identify any weaknesses of the system at hand and come up with a strategy on how to remove the problems. Last night we made a visual appearance pass through the game GUI screens and identified some areas for revision. Later today I plan to play through chapter one in the game and send out some bugs and suggestions.
IGNPC: What's still left to be done?
Greg Zeschuk: At BioWare we do significant story and content reworking in the final months of development based on feedback from people testing the game (this includes everyone that plays it, not just the testers). Our opinion is you can't really finish a story until you can fully experience it -- this is usually right at the end of the development process.
We also go through extreme degrees of polishing art and optimizing code. We typically work on our games for a long time, so we put a lot into prepping them to their maximum quality before we release them. We also try to fix every bug we can possibly find (this is quite a challenge considering the various hardware ranges and products that exist on the PC).
In essence -- we're making it fun! |
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