Gamers Pulse has written an enthuastic review of Dark Age of Camelot. With a score of 97%, it couldn't get much better, could it? Here's a part of the review:
Combat, combat, combat. You’re going to be doing a lot of it, so it better be fun. Camelot’s combat, thankfully, is. You’ll know what kind of monsters you should be fighting by their “con.” Grey monsters are too easy, and net no experience, green monsters are very easy and net a small amount of experience, blues are ideal, yellows are difficult but possible, orange is too tough to solo, red way too tough, and purple impossible without a lot of help. Combat feels a lot more interactive here than in other games of its type. We’ll start with melee and combat styles. As you increase your specialization in your chosen weapon, you are awarded combat styles which are basically special moves. Some require you to be behind the mob, some to the side of the mob, some can only be used after a parry, block, or evade, and some can be used at anytime. This makes for a much more interesting fight. For example, with my Thane I had one combat style which required a parry, which was then the prerequisite for another style, and then yet another. In this way you can sometimes string together a nice looking combo for huge damage. My only complaint here is that these are often difficult to pull off, but considering the amount of damage I can inflict with a successful one, I can see why. Mages and Archers both have the same objective in combat: kill it before it gets to you. Mages have a nice selection of spells to use where Archers get progressively stronger critical shots. Some classes also have pets to help out in combat. Druids summon animals and other nature creatures, Cabalists summon golems, and Hunters can charm animals to help them out. Heck, there’s even cool assassin type characters that use stealth, backstabs, and poisons to eliminate their opponents. Each class fights a bit differently, but once again, they’re all fun. |