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Icewind Dale II Forum Update

(PC: Single- & Multi-Player RPG) | Posted by Myrthos @ Tuesday - June 25, 2002 - 06:55 -
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From the Icewind Dale II forums.

    Josh Sawyer

    Some Q&A
    Q: Do elves get both 'Martial Weapon:Bow' and 'Martial Weapon:Sword'?
    A: Yes.

    Q: What's the duration of Eagle's Splendor?
    A: The same as the other bumpy-bump spells: 1 hour/level.

    Q: Will "Scion of Storms " and similar feats be applicable to divine casters (e.g. "Scion of Storms" apply to Static Charge )?
    A: Yes.

    Q: Will a "lingering song" linger if the bard switches to a different song?
    A: Yes.

    Q: Will you still be able in IWD2 ( unlike BG2 ) to switch armor while in combat?
    A: Yes.

    Q: Will you guys actually get the weekend off, or is it another weekend at work at BIS?
    A: Designers didn't have to come in this weekend. I went and test-drove cars that I have no intention of buying.

    Q: Is there a FC 4 yet?
    A: Yes.


    Dreadmaster of Bane
    Dreadmasters of Bane can be awfully powerful if their abilities are focused in a particular direction. All domain spells (for all clerics) are at +1 DC to resist. Combined with the Dreadmaster's innate +1 DC for all Will spells, that's a free +2 bonus. If they use their precious feats for Spell Focus: Enchantment and GSF: Enchantment, that's a base +6 DC to any domain spell they cast from the Enchantment school that happens to (usually) have a Will save. If a Dreadmaster with an 18 Wisdom cast Domination as a domain spell, the save DC to resist would be 25.


    Staves and daggers
    Staves and daggers can still be pretty useful. Staves are the only two-handed bludgeoning weapon. There are a few monsters in the game that are resistant to slashing and piercing. When you encounter them, you will be glad to have a staff. Daggers, used with Weapon Finesse, can allow a low-strength, high-dex character to hit very often, even if it isn't for a lot of damage. This is very useful for rogues who sneak attack often.

    Tex Yang (Bloodlust)

    Dual wielding
    Dual wielding weapons gives a -6, -10 to hit penalty to hit. Characters can offset these penalties by the following:

    Ambidexterity: +0 main hand, +4 offhand
    2 Weapon Fighting: +2 main hand, +2 offhand
    Weapon Focus: +1 for weapon wielded
    Light weapons: +2 for weapon wielded

    So a character with all the feats listed above dual wielding two short swords or daggers will have a -1, -1 penalty, and any other weapons -3, -3.

    If the long sword is in the main hand and the short sword is in the offhand, the +2 applies to both.

    If the short sword is in the main hand and the long sword is in the offhand, it does not.

    In PnP it should technically be that you can choose which hand is your primary hand, but due to the engine, you can't really choose this, so the left slot is always the main hand and the right slot is always the offhand, so in the case above, a long sword in your offhand is -3,-3 but a short sword on your offhand is -1,-1.


    Multiclassing
    The general rule is, whenever you multiclass into a different class, you keep your current proficiencies, and whichever ones the old class did not get but the new one does by default, your character gets. So a wizard, who does not get many weapon or the shield proficiencies, would gain them automatically upon multiclassing to a fighter (or any other class which automatically gets them).


    Containers
    Containers available are gem bags, scroll cases, potion cases, and bag of holding.

 
 
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