RPGDot Network    
   

 
 
Harbinger
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Auto Assault: Review @ Pro-G

(PC: MMORPG) | Posted by Dhruin @ Thursday - May 04, 2006 - 09:44 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Pro-G throws their Auto Assault review into the ring with a score of 6/10:
Whilst everything I loved about the Beta is still there, it seems that all the reservations I had are still there, too. Normally I wouldn't start off a review so negatively, and I'll get on to the actual gameplay later in the review, but from a technical standpoint, I feel obligated to tell you that the game isn't quite there. If you're going to make a game as combat-oriented as this, where you're going for visceral satisfaction rather than any sense of complexity or multi-layered gameplay, you've got to get the basics right. Unfortunately, the limitations of the graphics engine are cruelly exposed by the introductory movies, highlighting the limited draw distances and the blandness of the environments; and it doesn't get any better in game. Granted, perhaps the devastation of a post-apocalyptic world doesn't necessarily predispose itself to eye candy, but even if you install the high resolution option, the terrain textures are worryingly drab.
Source: Blue's
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.