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GameSpot is reporting on a panel at GDC that discussed the use of stories in games. Here's a grab from panelist Warren Spector:Commercial pressure was listed as another obstacle in the evolution of video game storytelling. Spector even recounted experiences in corporate board meetings in which he was "not allowed to say the word 'story'" due to the perception that emphasis on story scares many gamers away. And though Spector criticized those notions as "very frustrating," he stopped short of assigning specific blame, wondering if "it might be unrealistic for us to ask publishers to take those kinds of risks." Instead, he suggested that more experimental games might have to find new outlets and new market appeal. Young offered a less critical response, theorizing, "To some degree, it's just where we are in the arch of understanding our medium." He suggested that video game artists are slowly "uncovering" their specialized skills over time, and that the maturation process is "absolutely incremental." Spector seemed to agree, admitting, "We've made amazing progress." |
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