RPGDot Game Rating Machine |
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srikandi
has rated the following games:
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Ancient Domains of Mystery: 8/10 points |
Never finished it, but tried over and over and over... played this after years of Nethack, and appreciated the superior storyline and diversity of dungeons... Yes, I appreciate the graphically superior games, but if you ever have to go on a long trip with an old laptop, this is the game for you. |
Arx Fatalis: 6/10 points |
Just too linear. Though you CAN sometimes do things out of order, it causes incoherence in the cutscenes. The interface is too intrusive, and the promise of item manipulation is betrayed by the small number of "recipes" that actually do anything. But... atmosphere is good, some of the textures are lovely, enemy AI is interesting. And the gameworld is bigger than it looks at first... but still too small. |
Baldur's Gate 2 - Shadows of Amn: 5/10 points |
An interactive novel... and not a great one at that. Great for people that like such things. I prefer to have more control over my destiny. |
Darkstone: 6/10 points |
I wanted to like this game, but just couldn't get into it. Pretty but felt too... sterile. No depth to the world. Randomization limited to reshuffling dungeon sequence, didn't live up to Diablo's dynamic dungeons. |
Diablo 2: 10/10 points |
Not surprised this game doesn't appeal to the hardcore RPGers at this site... and reviewing as a single-player only person, so bnet hassles don't effect me... To my mind, this game is like solitaire: you get a new hand every time, and though the elements are limited they can be recombined in endless ways. Thus, infinitely addictive for innumerable years. Plus it's mindless enough that I can play while listening to radio or talking on the phone. The items system, IMO, is brilliant and though often imitated has never been equalled in its power to keep you hunting... and hunting... and hunting... |
Divine Divinity: 5/10 points |
Upsides: fun (and diverse) skill system, items, quests. Downsides: stereotypical gameworld characterized by great lack of imagination. Too easy to "break" story by doing things in the "wrong" order, though the large world gives a misleading sense of freedom. Graphics: the trouble with 2D graphics is that they look worse rather than better on large monitors; everything's either too little or fuzzy.
Overall I wanted to enjoy this one more than I did. |
Elder Scrolls 3 - Morrowind: Tribunal: 10/10 points |
Love the details -- quirky quests (whoever said "Fedex" hasn't played it), powermad NPCs, colorful and elegant architecture... all in all a polished gem of an expansion which makes a nice contrast to Morrowind's sprawl. |
Elder Scrolls Adventure - Redguard: 8/10 points |
Fun little adventure... not really fair to rate it as an RPG. Some truly brilliant puzzles (the folding beetle), lively graphics, entertaining story. Johnny-come-lately Morrowind fans owe it to themselves to play this; in some ways it gives more relevant background than Daggerfall. |
Planescape: Torment: 10/10 points |
Original. That in itself makes up for the limitations of the dated RPG system. |
Prince of Qin: 8/10 points |
I found the environment an enjoyable change from the standard Euro-fare, and I really enjoyed the item and magic system in this game, and the party aspect. Plot overall a bit too linear. I'd agree that Divine Divinity fans should love it -- many of the same elements. |
Thief - The Dark Project: 9/10 points |
I'm not a fan of the mission structure, and the graphics were poor even for its time, but for downright subliminal control of my emotions, no other game has rivaled this... except possibly T2. My only regret is that I was too scared to finish it... |