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Ten Ton Hammer speaks with Starr Long, Executive Producer for Tabula Rasa, about the game's progress.1. How did the idea behind Tabula Rasa begin and when did design work on the game actually start?
Starr: The original incarnation of TR began at the end of 2000. The idea came from our desire to make a non medieval fantasy and to make an MMP that was easier to play, told a story, and felt dynamic. The current incarnation of the game began at the end of 2004.
2. How are things coming along with TR? What are some of the most recent developments in the project?
Starr: Things are coming along very nicely. Most of our work of late has been on content. We are almost complete with our first planet, the forest world of Foreas and have started on the second planet, the harsh volcanic world of Arieki. We have also been progressing through the character class tree and are finishing up the second tier as we speak. We have tons of new creatures, weapons, wearables, etc. that we will be showing off starting at E3 this year. More... | Source: Ten Ton Hammer |
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