The Divinity menu is the main way to select and control all the different things that can be selected or controlled in the game. As there are a lot of things that can be controlled by the player, the developers have gone to great length to make this interface as simple as possible, without loosing functionality.
This page will now explain what the different buttons in the menu are for and how you interact with them.
The menu is displayed at the bottom of the screen in Divinity and looks like this:
The following is a description of the different buttons and indicators in the menu.
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This button toggles the display of the auto map on or off. The auto map will initially open in the lower left corner of the screen. But like all windows you can move it to any location on the screen. The map has a size of 200x200 pixels and shows you in blue. The map will be updated with the correct position of everyone you can detect while you move around, but will only display the parts you have visited upto now.
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This button opens a full-sized window, which at default displays the detailed map you are currently on. It will only display the parts you have visited upto now. It is possible to scroll through the map, but it's not possible to click on the map and go to that location. The map can be annotated with your own remarks. Besides displaying the map you also have the option to display the quest list (what quests do you have and which are solved), the journal with all relevant information you've learned and you can add your own entries into a diary.
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Pressing this button will pause the game, which allows you to go through your inventory and prepare for a coming event (such as a fight) drink some potions to feel better or select some better skills to use in the situation you are in now.
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By use of this button all weapons you have at the moment will be displayed and you can select one of them to use. This is a shorter way than going through your inventory, select the weapon of your choice and selecting that one. The results of both actions are the same however.
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This will display all skills you know upto now, which can become rather big near the end of the game. The given example here is from the beginning of the game in the path of the warrior. The right button is the special move of that warrior. When a skill is selected it will become the default skill which is activated by pressing the right mouse key.
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One of these buttons will be displayed and clicking on them
will open the skills panel, which allows you to see your learned
skills. When the lower button is displayed then you have skillpoints
you can award to learn a new skill o the next level of a skill
you already learned before.. |
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Both of these buttons will open the stats window showing your
current stats as is displayed in the image on the right. When
the lower button is displayed, then you've raised a level which
means that you can distribute skill points to the four primary
stats: Strength, Agility, Intelligence and Constitution. In
that case '+' and '-' buttons are displayed next to each stat
and you can distribute the 5 extra points. |
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In the options menu you can save and load your game (which can
also be done via CTRL-S and CTRL-L respecively) and change several
options of the game, such as the efects you want to turn on
or off. |
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Toggles the combat mode you are in. Which results in you either drawing your weapon or sheating it.
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This will open up a window which shows what you are wearing at the moment, such as your weapon, armor, rings, necklaces etc.
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This will open up a tabbed window which can show different things
in your inventory. There are tabs for weapons, armor, potions
and one for the rest. The inventory is not limited to an amount
of items. The only limitation is the amount of weight you are
allowed to carry. When you carry more than you are supposed
to, it is no longer possible to run and when you carry the maximum
allowed wight then you can not move anymore. |
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This bar displays in a graphical way the amount of health you have left. When the bar is gone, you are death. You can increase the bar by resting, getting healed (or healing yourself) or by drinking a red potion.
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This bar displays in a graphical way the amount of mana you
have left. When the bar is gone, you can not cast any spells
anymore or do anything else that requires the use of mana. You
can increase the bar by resting or by drinking a blue potion.
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This bar displays in a graphical way the amount of stamina you
have left. When the bar is gone, you can not run anymore. You
can increase the bar by resting or by drinking a yellow potion. |
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This bar displays in a graphical way how far you are away to
reach your next level. |