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Gaming Illustrated (formerly known as TFH Gaming and constantly misspelled as THF Gaming by yours truly *g*) has posted an interview with J. E. Saywer, head honcho of design over at BIS. Here's a short rundown of the story in IWD2:
Gaming Illustrated : What's the story behind IWD2? How much does the story tie into the events in IWD?
J.E. Sawyer: The story starts with exposition about how the narrator remembers the attacks on Icewind Dale that occurred in 1310 and 1311 DR, thirty years after the original Icewind Dale. Unified groups of goblins, orcs, and bugbears swept down from the mountains under a strange banner bearing the heads of the chimera. The Ten-Towns of Icewind Dale responded slowly with a militia force that was bowled over in no time.
Luckily, the mayor of Targos sent a rider south to the port towns of Luskan and Neverwinter, hoping for reinforcements. Though Neverwinter sent a military force by land, the shady rulers of Luskan decided to round up the transient mercenaries and thugs in their town and ship them north to Targos and Bremen. Before the ships could reach the towns, orcs and goblins leapt up from the Shaengarne River and burned many of the vessels to the waterline. Only a few ships survived to make it through. Your characters' ship was one of the few. You begin the game in the war-torn village of Targos, attempting to rid the area of goblin sappers, traitorous mercenaries, and an adventuring company of lazy scumbags.
The story has a direct tie-in with several principal IWD characters and their descendants. Several characters players met in IWD and HoW return as adults or the Realms equivalent of senior citizens. The connections to IWD become clear as the game progresses. |
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