RPGamer have put up a preview of the tactical combat title, Gladius. Here's an excerpt:
There is minimal gameplay outside of battle, but even this LucasArts is trying to tweak. It is their stated goal to strike that elusive balance of questing, battling, and cutscenes. The player can move around in the towns and visit shops - in general explore, which is very atypical in a true TRPG. What is typical is the level of character management. There are about a hundred types of warrior, which include numerous beasts and monsters in addition to the normal line-up of character classes. This army learns their techniques and abilities by expending Job Points gained at level up. In other words, these points can "buy" abilities. Of course, equipment is key to any army, and Gladius has 2,000 different weapons available to the player, most of which are based on meticulously researched third century armaments. Thanks to Jason who noticed this. |