|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Steve Escalante from Artifact is on the receiving end of questions about his company's upcoming fantasy MMORPG 'Horizons' from gaming site Fappin in this interview at their site.5. In combat, why choose not to have P vs. P combat?
Player versus player combat is a different animal than the players versus monsters/environment. It is our belief that a game is designed to be one or the other. It is hard to include PvP because it typically doesn’t balance well with PvE. “Griefing” is always a concern… not to mention the customer service issues that follow. We are of the opinion that you cannot simply change a few rules to your game and have it function well as a PvP. That being said we are committed to creating a PvP version of Horizons. The chances are greater that it will be a separate product rather than an infusion to the current game. Besides, 10% of the EQ players play on PvP servers… isn’t that the game that has the most subscribers in North America? | Source: ToTheGame |
|
|