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While we're talking about indie games, this might be a good time to introduce 'Age of Decadence', an RPG in development by RPG Codex staffer Vault Dweller and team. Here's a description:Age of Decadence (working title) is an isometric, turn-based fantasy game set in a low magic, post-apocalyptic setting. The game features a skill-based system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and massive dialogue trees.
The in-game events take place a few hundred years after the fall of an Empire caused by magical destruction and devastation during a war against a rival kingdom. The game is focused on a single character who acquires a map leading to a pre-war temple. The temple used to belong to some deity associated with the war that caused the decline. Whether or not there was an actual deity is unclear as the war was a long time ago and all that's left are legends and ruined cities. The legends say that the war was so terrible that both sides called for some supernatural forces that fought alongside men. Then again, legends always say something like that. What happened next is the part that nobody is sure of.
The setting is low magic, which means that you won't be able to play as a magician, won't be able to learn and cast magic spells, and won't be able to find a +1 sword, whatever that means. To compensate you for that loss, we offer you a variety of distinctive character builds like assassin and loremaster, and a crafting system that will allow you to upgrade and tinker with your equipment. There's no site as yet but head here for the official forum, which includes many discussions that helped form the game mechanics. In addition, there's some concept art and screens, more screens showing some dialogue here and finally some rather nice animations here and here. |
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