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Two Worlds: Interview @ Strategy Informer

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Monday - June 05, 2006 - 23:23 -
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| Game Info
Strategy Informer dropped us a line about their interview with Miroslaw Dymek, Technical Director of Reality Pump, on 'Two Worlds'. Here's a snippet:
Strategy Informer: Could you tell us about the Artificial Intelligence that's said to be very Advanced?

Miroslaw Dymek: Instead of individually scripted behaviours, every NPC is managed with the same, global AI module. They go about their business, protect themselves and their property, sleep and work, go aggressive or flee in panic. They react as normal people with the variety known from real life. Some of NPCs have specific tasks and they do everything to accomplish them, some of them simply do not like you, some want to help. They are governed by simple rules but those rules combine with each other and sometimes generate unpredictable challenges and situations. Eventually, you can predict the results of your actions with a sensible doze of accuracy, but never feel the stiffness of totally scripted games.
 
 
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