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The release notes for the latest Dark Age of Camelot patch (now in testing) reveal plenty of changes, many of them geared to reduce the general difficulty level of the Trial of Atlantis expansion pack. There are many more changes listed for the other expansions, and the "classic" game as well.
- Artifact encounters that spawned less than twice a day have had their spawn frequency increased.
- Many high-level monsters in Atlantis will no longer require more than two groups of players to actually begin taking damage.
- Many monsters in Atlantis are no longer 100 percent immune to certain damage types. Examples of such monsters: The Phoenix, several bronze statue monsters and many fire immune monsters. Note that some monsters retain their immunities based on dynamics of certain encounters.
- All common and Lieutenant monsters have had their levels reduced and will not exceed level 65. Main "boss" like monsters have not had their levels changed.
- Many common monster spawns that were creating additional difficulty in certain Trials and artifact encounters have been reduced in number and spawn less frequently.
- Several encounters have been made less difficult by adjusting spawn numbers, monster levels, object hit points, etc. These encounters are listed below, specifically by region. Please note that many encounters that aren't listed specifically are likely still less difficult due to the new item stores, the resist changes, the level changes and the spawn changes made across Atlantis.
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