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Bethesda artist Natalia Smirnova has been interviewed at ElderScrolls.net about her role as an artist creating the interface for Oblivion:ESN: Were there any curious situations or interesting facts during the development you can tell us about?
Natalia: Don't know if you can call it a curious thing, but I'll tell about it anyways. Now and then I had tasks that no one could fully describe with words or documents - everything was based on associations or etc. Sometimes I managed to hit it right, sometimes I had to redo the whole thing several times. Here's a good example: I needed to create a set of skill images. I had a list with 21 skills and to tell you the truth some of them gave me a hard time. How would you visualize something like "alteration" in a single image? And what about "restoration"?! And it’s one thing if the image you need to make is big, but if all you have is 32x32 pixels it’s much, much harder! Thanks Slava! |
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