f13.net has conducted an interview with Claus Grovdal, Lead Designer and Producer on Aventurine's/Razorwax' fantasy MMORPG 'Darkfall'. There's also a discussion about the interview and 'Darkfall' in general right here at their forums. f13: World or game, which is more important? Why?
CG: The goal is to make a good game, and the world is a feature of the game, not the other way around. The nature of MMOGs obviously demands creating good persistent worlds, but if the game doesn't come first, you could end up with a glorified 3D IRC client. |