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OGaming speaks with MMOCenter's Adam Ghetti about what makes this independent MMORPG developer tick.OGaming: Fess up: What’s the deal with MMOCenter? Why go independent? Why charge a fixed fee for multiple titles a month? Why not take the same approach as larger companies like Blizzard or NCSoft?
Adam Ghetti: One of the reasons that we chose to go it this way was we didn’t want to suffer under the constraints of any particular publisher. We also have all the right partnerships in place to be able to stay independent.
Plus, staying independent gives us a lot more freedom to experiment and explore within our own business model. Instead of spending $25-$30 million making one massive game, we’re spending $1 million, $2 million to make a single game, then selling these offerings on a single network where we can charge a single fee for access to all. The games that draw the most users we’ll spend more money on in terms of developing them out, adding additional content. That’s basically the reason.
We also think people would rather pay $19.95 a month and have a lot more access to a lot more content and different genres, a lot more playability, a lot more choices… For instance, you might say you don’t like The Chronicle, a fantasy game or Machines, a robot game. But you’re paying the same fee for access multiple games, so you can hop amongst titles as much as you want. You can have many characters in many games too…
But basically, the idea is to make smaller scale games in the beginning, and the games people like, we’ll expand… More... | Source: OGaming |
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