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Auto Assault: Developer Diary @ IGN

(PC: MMORPG) | Posted by Inauro @ Sunday - March 26, 2006 - 00:22 -
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Dan Russett, Lead PvP Content Designer at NetDevil, shares some insights into the development of PvP for Auto Assault.
In the development of Auto Assault we just didn't want PvP to be a place where players go and fight outside of the normal game world. For those that want to do that and take place in a ladder system, we do have that kind of PvP gameplay with the Arenas, but we wanted something that put the players into the much larger conflict between the three races. That's where Ground Zero comes in.

In our fictional backdrop of Auto Assault, Ground Zero is where an alien craft crashed into the Earth - and where a large portion of the wreckage still exists. In fact if you travel near the impact crater, which is about a mile in diameter (in-game), you can still see it. If you survive, that is. Because of the nature of the Contamination and the proximity of alien wreckage and technology, the place is literally crawling with Contaminated plants and animals, big, boss creatures and all other sorts of nastiness we'd rather let the players discover themselves. The three races consider the Ground Zero area to be particularly valuable: the advanced technology of the alien races is readily available and the heavily Contaminated ecology is a pure haven for those that embrace it. If there was a place where all three races would fight a war over, this would be it.
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Source: IGN
 
 
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