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There is a new Ages of Athiria newsletter at the official site for this upcoming MMORPG. One topic in it are the players' attributes - and here's somthing about the mental ones:
The Mental Attributes (or non-physical)
Will - This is the primary attribute used in casting magical spells. It is a measure of will power or a measure of determination and concentration that a character can achieve. Its primary purpose is for determining if concentration can be maintained during a particularly arduous task or distracting event. It is the primary attribute used in resisting the backlash effects of casting spells.
Intelligence - Intelligent characters can get their minds around a significant amount of information. This attribute, therefore is a measure of a character's capacity for reading and learning. It factors into the number of languages one may learn, the total knowledge points that a character can maintain and the number of skills that can be realistically trained in parallel.
Charisma - Simply put, this is a measure of not only the looks of the character, but the character's capacity for influencing others. This skill factors in summoning, singing, bartering, military command, and many other skills where interaction between the character and some other NPC occurs. NPCs will respond more favorably to highly charismatic PCs than they will to PCs with little charisma.
Luck - This grab bag attribute is used throughout the game to influence events that happed in the game. Nearly every event and skill will take advantage of this attribute in some form. The effects of luck are typically small in nature and usually not immediately detectable by a player. Of all the attributes on a character, luck is the only one that can not be seen by the player. | Source: RPGVault |
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