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BioWare's Ray Muzyka and Greg Zeschuk continue their PR roadtrip on their licensing of the Unreal Engine 3 with an interview at TeamXbox:How does it affect your development that this technology is still a work in progress? Where is this “unannounced” game in terms of development?
Greg Zeschuk: The development team here at BioWare is hard at work on the game, and in fact has been working on it for quite some time. The team is doing a great job to flesh-out the vision of the game, and have made some awesome progress. We’re just in the process of staffing up the team (we can finally say in our job ads that we’re looking for people with experience with Unreal Engine) to help out the great core group that has been working on prototyping and design. We’ve still got a fair amount of work to do, as one might expect, but the progress has been super, thanks to the tools we’re using and the team that is using those tools. | Source: HomeLAN Fed |
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