GameSpot has kicked up some short impressions from the Xbox 360 version of Oblivion from CES 2006:Plunging further into the crypt, we discovered a wide-open area that contained some treasure for us to collect, as well as some hidden dangers. Stepping onto the wrong tile sent us directly up at a set of spikes embedded in the ceiling, though we merely lost a bunch of hit points for the error, rather than being killed instantly. The game seems to strike a good balance between such action-oriented elements and typical RPG-style equipment management and number crunching, and we're eager to see more of the adventure to see what else is in store. |