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In a short but interesting article, Jason Ocampo talks about his visit to Obsidian's Orange County (California) offices. He spoke with Ferret Boudain about some of the aspects that will set NWN 2 apart from its predecessor, NWN. You will create a completely new character, born in the swamp village of West Harbor, which itself was the site of a cataclysmic battle. One of the main differences in Neverwinter Nights 2 compared to other RPGs is that Obsidian wants the story to feel believable--at least, as believable as a fantasy role-playing game can be. That means that you aren't handed quests by the king when you enter a city, just because you're the "hero" of the game. "We want a certain amount of integrity and believability to the world," Boudain said. "The tale is the rise of your personal power, your responsibility, and all sorts of adventures and mishaps that happen along the way." You can read the entire article, including tidbits about the "henchman" system and a few impressions about dialog at Gamespot. | Source: Gamespot |
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