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TotalVideoGames has conducted an interview with Codemasters' Peter "Calistas" Tyson, Community Liaison Manager for his company's fantasy MMORPG 'Dragon Empires'.TVG: Dragon Empires has been in development for a long period. Are you reaching your goals and have there been any major changes in the original concept and vision? What makes this offering unique?
In terms of the original concept Dragon Empires has evolved a lot. At first the game was quite different to what it is now but the development of our unique world engine and the introduction of the lore concept changed the game significantly. We detail how the game’s progressing regularly at www.dragonempires.com.
We believe the end result is really special and something that gamers will find refreshing. We have a beautiful world to explore that is free of zones and constantly impresses with how gorgeous everything looks. We have hundreds of quests where players have choice in how they complete them, we have a complex player-driven economy and we let players decide the fate of the world.
Letting players change and influence the world is important to us. From the most inexperienced ‘newby’ to the leader of the biggest clan, everyone has some influence. Players buy and sell off each other on the market, which changes price and tax take, clans vote to support or undermine each other and city fights change who rules towns and cities across the world.
Also we are seeing more and more features added daily. Just yesterday I climbed a mountain and discovered I could gather rocks and ore, which is something small but new. Consequently, we’re all quite excited about how the game is progressing and each successive build sees something new and fun to interact with. |
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