RPGDot Network    
   

 
 
Lord of the Rings: The Third Age (PS2)
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dragon Empires: Interview @ TVG

(PC: MMORPG) | Posted by Moriendor @ Wednesday - April 07, 2004 - 15:48 -
Top
| Game Info | Homepage | Screenshots
TotalVideoGames has conducted an interview with Codemasters' Peter "Calistas" Tyson, Community Liaison Manager for his company's fantasy MMORPG 'Dragon Empires'.
TVG: Dragon Empires has been in development for a long period. Are you reaching your goals and have there been any major changes in the original concept and vision? What makes this offering unique?

In terms of the original concept Dragon Empires has evolved a lot. At first the game was quite different to what it is now but the development of our unique world engine and the introduction of the lore concept changed the game significantly. We detail how the game’s progressing regularly at www.dragonempires.com.

We believe the end result is really special and something that gamers will find refreshing. We have a beautiful world to explore that is free of zones and constantly impresses with how gorgeous everything looks. We have hundreds of quests where players have choice in how they complete them, we have a complex player-driven economy and we let players decide the fate of the world.

Letting players change and influence the world is important to us. From the most inexperienced ‘newby’ to the leader of the biggest clan, everyone has some influence. Players buy and sell off each other on the market, which changes price and tax take, clans vote to support or undermine each other and city fights change who rules towns and cities across the world.

Also we are seeing more and more features added daily. Just yesterday I climbed a mountain and discovered I could gather rocks and ore, which is something small but new. Consequently, we’re all quite excited about how the game is progressing and each successive build sees something new and fun to interact with.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.