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Eurogamer has posted the first of a two part interview with Obsidian Entertainment president, Feargus Urquhart. WARNING: The interview is 'spoiler heavy'. If you do not want hints as to happenings in the single player game, skip the well-marked passages! The interview focuses on the single player storyline. Here's a snippet: Eurogamer: In the demonstration you shown us some of the mechanic changes you've implemented, but what about your general approach? What sort of game are you building with the tools? Feargus Urquhart: I've always looked at Neverwinter as a combat-centric RPG, in comparison to something like Planescape: Torment. It's a little more focused on the strategy of combat. So, with that, we didn't want to lose more from the story side of things - that's one of the reasons we added the companions; to give the player more to do. One of the core things we tried to do was try to give more things for the player to do and be interested in rather than just go and kill something. How we've done it is via the companions, but we've also done it by... well, one of the things we tried to do is to make things about the player. Read the rest here. | Source: Eurogamer |
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