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The first english-version Gothic 2 review (according to our database) is up at Gamer's Hell. The article is very positive with a final score of 9.2. Here's an excerpt:
How NPCs “live” is usually not something you notice in games, because they tend to just stand around all day in their store, or pub, or wherever the developers placed them. In Gothic 1 miners would go work during the day, head over to the bonfire and grab some food in the evening and head to their cabin and the bed at night. This feature works even better in the sequel because people now have even more detailed “lives”. Every single character in the game has a voice which is great but I do wish the developers had hired more people because when you can tell that one man has voiced five or six relatively important people in the game it feels a bit less great than it could. The voices are also fairly appropriate to the characters but I also wish they had left out some of the more modern words that I’m convinced people in such a world wouldn’t use. Keep in mind that I’m nitpicking now, and that it doesn’t exactly ruin the experience only lower it half a grain. The musical score consists of a reasonably good selection of orchestra tunes that aren’t as emotional as the theme from Morrowind but does a great job of staying in the background without getting repetitive. I wouldn’t object to a greater selection when running around in Khorinis and the surroundings, but what’s sure is that the musicians could’ve done a whole lot worse. Head over here for the full review. |
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