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SWG Review @ Gamespot

(PC: MMORPG) | Posted by Dhruin @ Tuesday - July 08, 2003 - 04:35 -
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Star Wars Galaxies has had a controversial release, sparking much debate of both the game itself and the accompanying media coverage such as reviews. This time it's Gamespot's turn with Greg Kasavin's review posted today. This one walks a middle line and the final score is 7.5. Here's an excerpt:
In any event, the big question with Galaxies and with all online RPGs is: Are these games supposed to be fun, entertaining, and rewarding in and of themselves, or are you yourself supposed to provide the fun by role-playing a unique character and really getting into the whole experience? The answer is the former, because it's much harder to really get into a game when it isn't fun, entertaining, and rewarding by itself. Galaxies isn't all these things to all its players, at least not yet, even if it gives a good first impression, thanks to its impressive visuals, authentic Star Wars music and sound effects, and seeming depth of play. As mentioned, core features such as player-run cities and player-owned mounts and vehicles still aren't in the game. Players have yet to discover any way to harness the power of the Force in the game, leading many to believe that it's yet another feature still in the works. What is Galaxies today? A better-looking version of EverQuest with a better interface but far, far less content. The game also has plenty of noticeable bugs, though thankfully most of these are superficial or just mildly annoying. The thing that EverQuest still has on most other online RPGs is its very rich variety of content and its deep high-level combat system. Other games, like Dark Age of Camelot, also offer complex player vs. player gameplay at high levels, though player vs. player combat in Galaxies is relegated only to consensual duels and some rebel vs. empire skirmishes for the moment.
 
 
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