RPGDot Network    
   

 
 
Geneforge
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Online Worlds Roundtable #3, pt. 1 at RPGVault

Posted by Rendelius @ Thursday - March 27, 2003 - 01:07 -
Top
| Game Info
The third Online Worlds Roundtable at RPGVault deals with this topic:
How important is storytelling in persistent state worlds, how does it differ from standalone games, and what are the keys to doing it effectively? What are the primary challenges to be overcome and the main pitfalls to be avoided? To what extent is it feasible to implement a story in which all the players can feel like they matter, or is providing a sandbox in which players can create their own small, personal and group stories the best that can be done?
Several developers answer, one of them, Mark Zechiel from Dragon Empires, answers like this:
Most efforts to allow individual characters to impact a PSW storyline will be under-appreciated. The fact that there are literally thousands of other players in this universe means that even if the world is changing as a result of player action, the player's individual actions were but a minor contribution to the effort. It is a limitation we have to face with this genre.

The good news is that the actions of individual players can and do have influence in a PSW. Consider what happens whenever a player engages with others in local events, participates in the social environment, or embarks on scripted missions or quests. In each case, the player's choices and actions serve to create their own local stories. There is a big payoff to focus on these systems because they are very rewarding to the individual and small group. Many players will also find it appealing to be able to create these stories, unfettered by a linear pre-scripted design.

The fact that portions of a storyline may not be player-controlled does not diminish the importance of storytelling. Effective storytelling is done on many levels. In a PSW, the history, the environments, and major and minor story arcs presented to the players are all important factors in their perception of the universe. A poor storytelling effort will likely leave players feeling the world is hollow at best and perhaps even distracting. In my view, a combination of good storytelling and good gameplay is required to make a great PSW. We want players to be immersed as well as entertained.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.