Boolat Company's Olga Saulenko continues her commentaries by providing a look at the diplomacy system in the Lethal Dreams Dev Report at RPGVault. Here's a bit:
In our game, conversation is in the form of step by step dialogue. You have a wide variety of phrases at your disposal, from which you should choose in order to speak to somebody. The dialogue tree is not as large as in some classic RPGs, but nevertheless, the dialogue options can be quite numerous and varied, depending on the playable characters. As well, depending on your way of behavior and your style of speaking with the domain keeper, the dialogues can be very different. |