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In the members section of IGN.PC, you'll find an interview with Ray Muzyka, Trent Oster and Greg Zeschuk about Neverwinter Nights. A short bit about what is left to be done:
At BioWare we do significant story and content reworking in the final months of development based on feedback from people testing the game (this includes everyone that plays it, not just the testers). Our opinion is you can't really finish a story until you can fully experience it, this is usually right at the end of the development process.
We also go through extreme degrees of polishing art and optimizing code. We typically work on our games for a long time, so we put a lot into prepping them to their maximum quality before we release them. We also try to fix every bug we can possibly find (this is quite a challenge considering the various hardware ranges and products that exist on the PC).
In essence, we're making it fun! |
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