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Lost Continents Interview

(PC: MMORPG) | Posted by Rendelius @ Friday - December 07, 2001 - 14:38 -
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After the announcement of Lost continents on November 28th, we saw an interview at MMOG the same day (check our at a glance-page for both links), now there is a new interview with Keith Baker, the lead game designer, at HomeLanFed. Here's a bit from that:

    HomeLAN - How did VR1 come up with the idea for Lost Continents?


    Keith Baker - VR1 has always been interested in massively multiplayer games, starting with the development of the original Fighter Ace. Over the last few years we have developed a number of other multiplayer titles, including Evernight, Nomads of Klanth, VR1 Crossroads, and The SARAC Project. A little over a year ago we started thinking about ideas for a graphical MMORPG. Our goal was to come up with a unique setting that was still accessible to a wide audience. After considering many different ideas, we settled on the pulp genre. The pulp setting is something that instantly resonates with people - who doesn't know Tarzan? Or King Kong? - yet it is a setting that has yet to be fully explored with in gaming, especially MMPs. But it is a universe filled with potential - a place where anything can happen. Time travel? Intelligent apes? Ancient Egyptian gods? It's all there! Most importantly, it's a FUN setting. It's a romanticized era, where action and adventure are the words of the day.



    HomeLAN - The world of pulp fiction is rich with ideas. What were the main influences for the development of the game?


    Keith Baker - The pulp genre is tremendously broad; if anything, the challenge has been paring down our ideas to a manageable size. On the literary side, Arthur Conan Doyle, Jules Verne, Edgar Rice Burroughs have all had their impact on the feel of the game, with perhaps a touch of H.P. Lovecraft lurking in the shadows. We've also been deeply influenced by the movie serials. While we've kept in the more fantastical elements (things like, say, time travel) that were generally limited to literature, we've worked to capture the feel of the serials. With private zones, we have the ability to tell an episodic story, to bring in the tension of the cliffhanger endings, and we’re working to create the over-the-top villains, and the other things that make the serials unique. Two of my favorites in this genre are Manhunt in the African Jungle and Nyoka and the Tigermen (it's got evil gorillas! Mystical tablets! And the Lone Ranger!) - check them out if you have a chance!

You'll find some artwork with the interview, too...
 
 
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