|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
GameZone was able to catch up with some folks from Climax to talk about their upcoming 'Warhammer Online' MMORPG.Q: Does the game have an overriding plot, and if it does will it be amended on a regular basis?
Climax: We decided to avoid the pre-planned overarching story as we felt that this stifled creativity and reduced responsiveness of the live team. What we’ve been doing in every aspect of the game design is creating the most flexible system possible so that when the game goes live the team can respond to what the players want quickly and easily. This includes storylines, so whilst we have a host of GM tools and GM controllable characters we haven’t hobbled our live team by deciding what’ll happen at any given moment years in advance. Instead of following a train timetable they schedule their own events to best effect at the time. This freedom also allows us to potentially tie in events in WHO with campaigns or other events run by GW for the tabletop game. |
|
|