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RPG Vault have posted a City of Heroes Diary #1 with Lead Designer Jack Emmert. In this entry he talks about the three basic rules that guide the design of Cryptic's superhero MMORPG. Here's an excerpt:
But City of Heroes immerses players into a universe of these characters. If we were to begin making fun of the very things that define our game, it's unlikely that people would then be able to identify themselves with the heroes they create. And if they don't do that, they won't play for long. Oh, maybe here and there - but nothing like we hope and want them to. As a lead designer, I want people to delve into my world and make it theirs. I'm not trying to write something just for entertainment's sake; I'm trying to create what will be a shared world where every player feels as if they are guiding the story. Camp would detract from this. |
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