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Dungeon Lords: Collector's Edition Interview @ GameBanshee

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Thursday - February 16, 2006 - 06:17 -
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D.W. Bradley and Dreamcatcher's Robert Stevenson have answered some questions from GameBanshee on the Collector's Edition of Dungeon Lords, which apparently represents the "original design and intentions". Here's a snippet on content and another on future projects:
GB: The original version of Dungeon Lords shipped with several major bugs, including broken spells, missing character customization options, and various multiplayer issues. With the release of the Collector's Edition, do you feel that these problems have been addressed?

D.W. Bradley: I certainly hope so! We combed the web and tech support reports for any problems, issues and suggestions from gamers, and tried to make certain that everything of significance was addressed. Multiplayer and character customization were major items, so we spent quite a bit of time working on these in addition to other improvements. But there are many other things we've added or changed in the Collector's Edition to make the game an even more rewarding and enjoyable experience for the player - new monsters, new scenes that were a bit barren in the original edition have been completely revised and filled with new content, the towns and shops have been overhauled and stocked, there are new npc characters and quests, new rare and special items, a special new class, and a number of other surprises.
...
GB: What's up next for Heuristic Park? Might we see another RPG created by D.W. Bradley sometime in the future?

D.W. Bradley: In addition to Dungeon Lords, there is another new game design that I'm working on - both have RPG under their skin although the latter offers some really unusual and out-of-this-world departures - makes me excited just thinking about getting started!
 
 
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