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Horizons Interview at HorizonsVault

(PC: MMORPG) | Posted by Rendelius @ Saturday - March 30, 2002 - 01:46 -
| Game Info | Rate this game | Homepage | Screenshots
HorizonsVault interviewed Jane Bradley, Art Director on the upcoming MMORPG, Horizons: Empires of Istaria:
    Hi Jane, since you are relatively new to Horizons what is it that you do and what experience do you have?

    Jane: I am the art director responsible for making sure that all the art in the game looks great and has continuity. I have been in the video industry or the game industry for fifteen years.

    In ‘91 I received my masters degree in painting and computer animation from the University of Utah. While I was getting my degree I worked full time at a CG house that did animations for film, video and television. I worked there about six years then moved to the game industry – with Sculptured Software in Salt Lake City, Utah – doing some of the first 3d games for consoles and coin-op. Eventually I was a lead artist with NBA Jam, then later moved over to WWF Wrestling – and was the lead on WWF Warzone and then Attitude. During Attitude I was promoted to Technical Art Director (for 3D) of the company (which had been purchased by Acclaim Studios). I was Director for three years (eventually made Art Director of both 2D and 3D), during which time we produced such titles as WWF Attitude (best selling PSX game of 1998), ECW, Supercross, Jam 99 and Jam 2000, NHL Hockey (all multi-platform) and Turok PC.

    My first passion, though, was painting, and I’ve continued to work in portraiture and figure painting over the years. I see my work on games as a way to expand my love of art – using light, motion, color and design to achieve results that would not be possible using paints and canvas. I’ve always been a science fiction and fantasy fan, so working with a fantasy game is a wonderful experience.
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