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Thanks to Mithrandir from WithinGames for letting us know they have an interview with Jan Turan from 3D People and Chris Bateman from International Hobo on 'Kult: Heretic Kingdoms'. Here's a clip:As far as I know ´Kult: Heretic Kingdoms´ is the first project of 3D People and it´s an ambitious rpg. But nowadays there are so many games in this genre. What features will make ´Kult: Heretic Kingdoms´ better than the rest?
Chris: There are a number of things that make this game special. Firstly, there is the attunement system, which harnesses the addictive power of ability progression with an adaptive framework (so the player can always change their character´s set up, rather than being locked into a particular path by prior decisions). Secondly, it has an unusual healing system which means the player doesn´t need to stockpile potions - they can focus on battle tactics and adventuring.
Also, the dialogue system is quite different, as most of the quests unfold in multiple different ways. The player has a lot of choice as to how they interact with the world - they can choose to be trustworthy and loyal, or a selfish betrayer. Although you can choose the outcomes, you still have to live with the consequences. If you betray someone, don´t be surprised if they refuse to deal with you anymore, or perhaps even try to have you killed. And even if that happens, you may be able to find a way around it... |
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