GameGossip have tossed up a short interview with Nival Interactive's PR Manager Yuri Markin about Etherlords 2:GG: What's new in EtherLords II that wasn't in its predecessor?
YM: The main difference between the original game and its sequel is surely a genre - the game now plays more like a real-time RPG-adventure, while the first game was more of a turn-based strategy. The change of genre made some changes inevitable - there is no good RPG without side quests, dialogs, non-linear storyline and, naturally a hero, which goes all the way through, growing tougher. And we did our best to make Etherlords II a great RPG, so you'll find all these elements and more in the game and all of them are new to the Etherworld. And by the way, do not forget 50 new so-called pale spells - they make tactical combat deeper and less predictable. |