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NWN 2: Rhomal's Commentary @ NWN 2 News

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Saturday - June 25, 2005 - 09:47 -
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NWN 2 News let us know they have an editorial that calls for more micro-management in NWN 2:
Back in the day during SSI’s heyday CRPG’s we’re more then click left mouse, pick up 133t l00t, drink insta-heal potion, rise, repeat as needed or better known as ‘Diablo-ism’. And don’t get me started on how that it’s called a ‘CRPG’ by some. Please, at best that’s an adventure game with some RPG statistic elements.

I recall playing several CRPG’s by SSI and Sir Tech years back. A character sheet looked like a excel spreadsheet from IBM’s assets. With all the ability and skills scores that was a couple pages. Then there was how each piece of armor and equipment had their own stats and abilities, your PC’s could starve, become ill and become tired over time. Not to mention all the tactical elements all these pieces as whole brought to the table during combat. And in fact these games were FUN. Challenging? Yes, certainly. But over coming these obstacles was quite rewarding.
 
 
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