Gamers Pulse has conducted an interview with EGenesis, the developer of the radically different MMORPG 'A Tale in the Desert'.
The game contains no combat, no monsters, no player-killers, no swords or armor. Your character advances by completing, participating in, or leading large projects. Negotiation and politics play a very large role. The game has a plot that unfolds in response to player actions, and when the story is over, the game ends. |