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Avernum 2 is a CRPG made with focus on gameplay. The visuals
are more or less detailed 2D graphics. The story unfolds by
reading a lot of text screens, and not by full screen movies
or pictures. The RPG elements are a nice blend of many concepts,
seen in other similar games.
Avernum is a underground world, supposed to be a huge cave-area
with towns, forts, sub-caves, and similar sites. The underground
environment is mostly visible by the lack of Forrest and green
areas. Avernum seems to have most of its roots in the medieval
fantasy world, with orcs, lizards shining armour knights, mages,
priests etc., but also add to the world with more uncommon exotic
creatures like the "Niphilim". a cat-like people and
the sci-fi people "Vanathai".
Story
Although there are many sub quests/stories, the main plot (in
the beginning) is to eliminate the magical barriers which separates
avernum into smaller areas. The story is divided into chapters.
By solving main quests, the story will progress. This is only
a review of a demo-version of Avernum 2, so it would not be
fair to fully judge the story by comment on the 2-3 chapters
the Demo-version includes, but mainly there is nothing new under
the sun: Find the supposed bad guys and save the world. This
doesn't mean that the story isn't interesting, there can always
be made some new twists to classic stories. As previous mentioned
the story mostly evolves by reading some in game screen texts.
Interface and Graphics
The main screen has an isometric viewpoint into a flat 2D
world, where all characters are moved together except in combat.
Outside town areas all characters are shown as a group in
a very small image filling up one square. In towns and caves
each character is using one square, like they do in combat
mode. The right side of the screen is the character interface,
where you find the character inventory, and also current health
conditions and stuff like that. You can swap the inventory
list with a mini-map of the world. At the bottom of the screen
is the info panel, updating you with information about what
is happening in the game world. At the very bottom of the
screen are all the command buttons like: use, look, get, get
into combat mode, use magic, talk etc. All commands and actions
can be executed from the keyboard. Ex: If you look around
in a room using the "L" command, all interesting
places in the room will be highlighted with a letter. By pushing
the according keyboard letter you will examine the corresponding
place. Although you have to stand right next to a drawer to
find an item in the drawer. You can use the mouse both to
move characters and point out the places you want to examine,
but as you get used to the keyboard shortcuts, they will work
much faster. All items and spells are also associated with
a letter for fast keyboard access, like the "Nethack"
and "ZangBand" games.
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You talk to NPC's by choosing among pre-made dialogs like
in "Baldurs gate". The resolution for the demo was
800X600, but the isometric view 2D graphic got a lot in common
with the old "Magic Candle" and "Realms of
Arkania" series, although especially the character skill
screens are more polished.
Characters
A party can have up to 4 members, but you can go adventuring
with less, although you will get a very hard time in most
combats without any companions. Each character has a lot of
choices between Skills, abilities, magic, weapon proficiencies,
traits, and special items.
- 4 Main skills: Strength, Dexterity, intelligence, and
endurance.
- 7 Weapon skills: Melee, Pole weapons, Bows, Missiles,
Hardiness, Defence, and Assassination.
- 4 Magic skills: Mage spells, Priest spells ,Arcane lore,
Potion making.
- 4 Useful skills: Tool use, Cave lore, First aid, Luck
- Many additional special skills, that can be learned on
your journey.
- 15 Traits (Max 2 per character). Traits are very special
skills like "Elite warrior" giving additional
bonuses in melee combat, or "Natural mage" Allowing
character to cast magic while using more protective armour.
But there are also traits like "Brittle bones",
making character very weak against melee attacks. The trick
is that all benefiting traits give a percentage deduction
of gained experience points, and all bad traits give a increased
percentage of gained experience points.
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Each character has many derived abilities, which are determined
by the main skills. An example is the number of actions a
character has in the turn based combat mode. This derived
ability is determined from the characters Dexterity.
Each character has a maximum encumbrance, determined by there
strength, but no character can carry more than 20 different
items.
The level up system of the characters remind me of the "Might
& Magic" system. Every time you get enough experience
points by completing quests or tasks, or killing enemies,
your character will get a handful of skill points to distribute.
But you need to find a training location first. You can level
up you skills by putting skill points (and money) into them,
and you have to put more skill points into a skill the higher
the level of the skill. Every character can be developed individual
with no restriction regarding the races chosen (humans, lizards,
cat-people).
Combat
Combat is a turn based process, where each character and foe
moves and fights individual regarding to there action points.
The trick is to use sword slashing, strategic placement, and
magic in a winning combination. You gain experience and hopefully
a lot of useful items from a winning battle. There is a lot
of combat in the game, but in a balanced way so that you don't
feel that you don't get anywhere before the next encounter
begins.
Sound
The demo didn't have any music, and the sounds were very limited
to sword swings, footsteps, and magic spells. No character
or NPC voices, no story telling voices, and don't expect environmental
sounds like singing birds, wild rivers or rain and lightning.
Conclusion
Before we come to the conclusion I want to point out that
Avernum comes with some special features, such as:
Avernum 2 has some special features which come with the game
1. Build in character editor.
2. Build in help for many features like the skill description
3. Alpha numeric system on everything (Like Nethack and Zangband)
4. Huge game world with a lot of quests/stories.
5. Different endings for higher replay value.
Fun: 7/10
For this type of games the story is very important, and it's
not this games strongest aspect, but it has a good balanced
and complex CRPG world.
For really old time CRPG players you may even add a point.
The quests have mostly good quality. For high-tech graphic
interested players you may subtract 1 or 2 points.
Graphics: 6/10
Nice and very functional 2D character screens, But the character
is not very eye catching even for 2D, and a common character
inventory screen could have been helpful.
Sounds: 5/10
Very few sounds. No music in the Demo.
Playability: 7/10
The game comes with 4 difficulty settings: Easy, normal, tough
and torment. There is a lot of helpful screens and build in
information on every detail of the game, so there should be
no problem to get started.
Overall: On average it gets a score of 64%, but when
you are somebody with an appreciation for old-time CRPGs then
you could give it a 70%
score.
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